I am a Game Designer with a Focus on Technical things!
About Me
As a game and UX designer with a strong technical focus, I specialize in building intuitive gameplay, clear player flows, and modular systems that support both creative vision and efficient development. My work spans everything from level design and gameplay iteration in UEFN, to leading prototyping and full-stack development efforts for co-op adventure games in Unreal, to coordinating multidisciplinary teams under tight deadlines.
Throughout my experience—from developing polished Invincible experiences at House of How to guiding a team as project owner during the Paper Prototype program—I’ve learned that great game design is about more than just fun. It’s about solving design problems, communicating clearly with players, and shaping interactions that feel fluid, intentional, and satisfying. Whether I’m mapping out a mechanic, refining a UX flow, or squashing gameplay bugs, I bring a systems-thinking mindset grounded in iteration, clarity, and collaboration.