I am a Game Designer with a Focus on Technical things!

Veronica W

3D Artist at House of How

"Wictor came to his own over such a short period of time, working closely with other designers to clearly communicate daily updates but never without the joy of his personality. He's driven to creating thrilling experiences and with his organized collaborative mindset, he would be a strong addition to any team."

Oscar P

Project Manager House of How

"I wholeheartedly recommend Wictor as a valuable addition to any team. His blend of technical expertise, creativity, and interpersonal skills will make him a standout contributor wherever he goes."

Veronica W

3D Artist at House of How

"Wictor came to his own over such a short period of time, working closely with other designers to clearly communicate daily updates but never without the joy of his personality. He's driven to creating thrilling experiences and with his organized collaborative mindset, he would be a strong addition to any team."

Oscar P

Project Manager House of How

"I wholeheartedly recommend Wictor as a valuable addition to any team. His blend of technical expertise, creativity, and interpersonal skills will make him a standout contributor wherever he goes."

Michael Carter craft strategic design
Michael Carter craft strategic design

About Me

I solve gameplay challenges through systems that support iteration, creativity, and player freedom.

I solve gameplay challenges through systems that support iteration, creativity, and player freedom.

As a game and UX designer with a strong technical focus, I specialize in building intuitive gameplay, clear player flows, and modular systems that support both creative vision and efficient development. My work spans everything from level design and gameplay iteration in UEFN, to leading prototyping and full-stack development efforts for co-op adventure games in Unreal, to coordinating multidisciplinary teams under tight deadlines.

Throughout my experience—from developing polished Invincible experiences at House of How to guiding a team as project owner during the Paper Prototype program—I’ve learned that great game design is about more than just fun. It’s about solving design problems, communicating clearly with players, and shaping interactions that feel fluid, intentional, and satisfying. Whether I’m mapping out a mechanic, refining a UX flow, or squashing gameplay bugs, I bring a systems-thinking mindset grounded in iteration, clarity, and collaboration.

Proficiencies

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Unreal Engine 5

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C#

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Unity

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C++ (Beginner)

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Adobe Creative Suit

X (Twitter) Logo

Swift

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Trello

X (Twitter) Logo

Perforce

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Figma

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GitHub

Framer Logo

Unreal Engine 5

Slack Logo

C#

Figma Logo

Unity

Slack Logo

C++ (Novice)

Slack Logo

Adobe CC

X (Twitter) Logo

Swift

Lemon Squeezy Logo

Trello

X (Twitter) Logo

Perforce

Contra Logo

Figma

Contra Logo

GitHub